1. Finish A Run
Complete extraction or let the run end. The end screen shows the run code with difficulty, score, kills, supplies, wave, and combo or chain.
After a 2D or 3D run, use COPY FEEDBACK on the end screen. Paste that block into your message, bug report, Discord post, or tester note so the run code stays attached.
Complete extraction or let the run end. The end screen shows the run code with difficulty, score, kills, supplies, wave, and combo or chain.
Enter a tester ID if you have one, then type what happened in the notes box: confusing controls, rough difficulty spikes, performance trouble, bugs, or moments that felt good. Blank tester IDs use a generated session code, and the report automatically includes browser and renderer details for performance triage.
Press COPY FEEDBACK. If the browser blocks clipboard access, the game selects the full feedback block so you can press Ctrl+C, or you can press DOWNLOAD TXT to save the report as a text file.
Juniors Zombie Run Feedback
Tester: JR-Laptop
Browser: Mozilla/5.0 | 8 cores | 8GB memory hint
Render: Three.js WebGL | NVIDIA / RTX Laptop GPU | High | DPR 1.50/1.50 | viewport 1440x900 | canvas 2160x1350 | screen 2560x1440 | shadows on
Warning: Low FPS 31; try Performance graphics
Run: JZR 3D | NORMAL x1.00 | SCORE 2,350 | K 1 | S 3/3 | W 1 | C 0x
Notes: Helicopter felt strong, rooftop breach warning was clear, saw one zombie stuck near a crate.
Reports copied or downloaded from either game are saved here on this browser, capped to the most recent 12 entries.
Queue full: the next saved report will roll off the oldest saved entry.
Import handoff waiting for JSON import.
Showing all saved feedback.